Smithing

The Smithing Process

The process of making armor is very resource consuming. For instance, making a single piece of dyed fine steel requires the following:

All in all, a few dozen components are used. Keeping them in stock takes up inventory space and ties up cash. Sewing kits, alchemy bags etc cannot be stored in containers. The heavy components (blocks and bricks or ore, folded sheets of metal) can only be carried a few at a time for any longer distances.

Some hints on good components to stock: 

The points about dye apply in a similar way for tempers. The skill used for tempers is brewing instead of pottery, and the skill needed is much higher (136 trivial). Tempers will need to be at hand when actually smithing the armor piece (not after as for dyes).

Cultural armor follows a similar process to fine plate, but require extra steps when creating the metal sheets used in forging, require chain jointing (which is a bit more complicated to make than leather backing) and tempers. Enchanted or imbued armor pieces also require added material and the cooperation of some caster.

Also note that at this point, steel metal rings (basic material for chain mail types of cultural armor using HQ ore, and a component for chain jointing which is used for all the cultural plate armor types using HQ ore) is only possible to make in the Halas Northman forge - this is definitely a bug but until it is corrected, manufacture of the human cultural armors will be limited. Some recipes may be entirely impossible to make until this is corrected.

Locations

Ore Merchants - these merchants sell dye items (vials, acid, laquere), medium quality ore and sheets:

Mold Merchants - these merchants sell mold for fine plate and other plate armors:

The armor types

Short description of the armor types:

Chain armor types:

Plate armor types: