Smithing
The process of making armor is
very resource consuming. For instance, making a single piece of
dyed fine steel requires the following:
- A low quality skin, or a
medium or high quality skin and a skinning knife. Skins
do not stack. Quality skins are available in most zones -
Everfrost, East/West Commons and East Karana are very
good zones to find quality skins. Making low quality
skins out of medium or high quality skins requires a
skinning knife and a sewing kit.
- two spiderling silks.
Spiderling silks do not stack.
- making a silk thread from
spiderling silks. Requires a sewing kit. Silk threads
stack.
- making leather backing from
low quality skin. Requires a sewing kit. Leather backing
stacks.
- buying medium quality blocks
of ore. Medium quality ore is only available in Highhold
keep, Steamfont and Rathe Mountains. Blocks weigh 18.0
and do not stack. (You can also buy medium quality large
bricks of ore. Large bricks weigh 25.5 and do not stack.3
large bricks and water make 1 block, however, there is no
cost incentive to do this, the gain from all the work
required to do it is on the order of a few gold)
- making medium quality folded
metal sheets out of the blocks. Sheets are heavy and do
not stack.
- buying a mold. Molds are
expensive (1-30 pp) and only available in cities. Molds
do not stack.
- smithing the armor. This
step also requires the smithing hammer (which is not
consumed, but is very heavy). Armor pieces do not stack
and are heavy.
- finding a dye component. The
easiest seems to be permafrost crystals, which drop
pretty frequently in Permafrost. Dye components stack and
weigh close to nothing.
- creating an extract. This
must be done by an alchemist (shaman using alchemist's
bag) or poison maker (rogue using whatever it is those
villains use). It requires an empty vial and water. Empty
vials are for sale in Highhold keep, Steamfont and Rathe
Mountains, and stack. Extracts stack and weigh very
little. Pottery made vials cannot be used.
- making a medium clay jar.
This requires a medium clay jar sketch, clay, water,
quality firing sheet and a pottery wheel and kiln.
Sketches are available close to most cities, as are clay,
sheets, kiln and wheel, however with the exception of
Halas, they are never all in the same zone.
- combining an extract and
resins in the clay jar, to make dye. Resins are for sale
in the same places as ore for about 5 p and stack. Resin
stacks and weighs little but will tie up a significant
amount of cash. There is no skill check at this stage for
making the dye. (At least there isn't supposed to be one
- according to Yakatizma - many reports state that some
armor-dye combinations do in fact apply a skill
check, and that it is the blacksmithing skill that is
checked).
- dyeing the piece of armor in
a forge. This requires dye and a piece of armor, as well
as jars of laquere and acid. Laquere and acid do not
stack and must be bought at the one of the ore merchants
(Highkeep, Steamfont, Rathe Mountains). There is no skill
check for this final step.
All in all, a few dozen
components are used. Keeping them in stock takes up inventory
space and ties up cash. Sewing kits, alchemy bags etc cannot be
stored in containers. The heavy components (blocks and bricks or
ore, folded sheets of metal) can only be carried a few at a time
for any longer distances.
Some hints on good components to
stock:
- Stock silk threads and
leather backing. Always have silk threads in stock, and
the second you get a quality pelt, turn it into leather
backing.
- Stock dye components. If you
have a shaman or rogue, carry a stack of water and a
stack of vials. The second you get a dye component, turn
it into extract. Extracts can be stored by the smith (or
whoever will dye the armor), the dye component isn't
usable to someone who cannot make extract out of it.
- Store extracts, resin and
medium clay jar sketches. All stack. There are a couple
of different extracts but all these will easily fit in a
backpack. When you need to dye, go to a pottery merchant
and get clay and firing sheets, visit the wheel and kiln
and make the desired dye. (This assumes the character
dyeing the piece of armor has 36+ skill in pottery) Then
go to a forge and dye the armor.
- Whoever does the smithing
will need to keep ore and sheets in stock. There is no
way around this.
- Whoever does the dyeing will
need to keep laquere and acid in stock.
The points about dye apply in a
similar way for tempers. The skill used for tempers is brewing
instead of pottery, and the skill needed is much higher (136
trivial). Tempers will need to be at hand when actually smithing
the armor piece (not after as for dyes).
Cultural armor follows a similar
process to fine plate, but require extra steps when creating the
metal sheets used in forging, require chain jointing (which is a
bit more complicated to make than leather backing) and tempers.
Enchanted or imbued armor pieces also require added material and
the cooperation of some caster.
Also note that at this point,
steel metal rings (basic material for chain mail types of
cultural armor using HQ ore, and a component for chain jointing
which is used for all the cultural plate armor types using HQ
ore) is only possible to make in the Halas Northman forge - this
is definitely a bug but until it is corrected, manufacture of the
human cultural armors will be limited. Some recipes may be
entirely impossible to make until this is corrected.
Locations
Ore Merchants - these merchants
sell dye items (vials, acid, laquere), medium quality ore and
sheets:
- Highhold Keep: Grahm
EmberSmith (Opposite the banker and turn left, in
basement 40, -275)
- Steamfont Mountains: Godbin
Strumharp (At windmill 50, -600)
- Rathe Mountains: Ukla (1730,
1300)
Mold Merchants - these merchants
sell mold for fine plate and other plate armors:
- tbd
- Full plate - Full plate
molds are only available in Qeynos. Full plate uses
different mold than all other types of armor.
The armor types
Short description of the armor
types:
Chain armor types:
- Banded mail: Low AC.
- Seafarer's ringmail:
Standard ring mail class armor - same classes as banded.
- Northman ringmail: Standard
ring mail class armor - same classes as banded.
- Ogre war splint: Standard
ring mail class armor - same classes as banded.
- Cabilis scale armor:
Standard ring mail class armor - same classes as banded.
Slightly lower AC than three previous, but better than
banded.
- Koada'dal mithril chainmail:
Caster wearable ringmail - lower AC than banded.
- Tier'dal adamantite
chainmail: Caster wearable ringmail - lower AC than
banded.
- Ornate chain: No info.
Plate armor types:
- Fine plate: Lowest AC but
still better than store bought plate or bronze. Can be
dyed.
- Field plate: Normal cultural
plate type.
- Tier'dal adamantite plate:
Normal cultural plate type.
- Koada'dal mithril plate:
Normal cultural plate type.
- Ogre war plate: Slightly
better AC than normal cultural plate.
- Dwarven brellium plate:
Slightly better AC than normal cultural plate, and adds
small amounts of resist vs fire to each piece.
- Full plate: Slightly better
AC than normal cultural plate. 4 different variants to
recipe - not fully explored.